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Webblogg mars 2002 |
I webbloggen skriver Mikael om saker inspirerade av fynd på webben som inte har mognat till en egen Designeftertanke ännu. Eller möjligtvis inte ens rör design. Mikael Sköld är interaktionsdesigner och samlar gärna på sig referenser från webben. Andra webbloggar Andras webbloggar
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Friday, March 29, 2002
Den som söker, han letar En sökmotor borde hantera vanliga stavfel, men de kan vara fler än man tror, även om man söker på så välkända begrepp som Britney Spears.
Har du några idéer över? Om man är lite mer försiktig med spridningen av sina idéer kan man lämna dem till svenska Interesting.org i stället. Thursday, March 28, 2002
Taking the "you" out of user: My experience using personas
Organisk informationsdesign Wednesday, March 27, 2002
Zen and the Art of Deliverables (pdf) On the practical side, he said "To do a good site map, I need four days of hard thinking and a day to draw it out. I can't always convince the project manager to give me four days to think, but I can often convince people it takes five days to make a site map."
Monday, March 25, 2002
Is your content being read? Eighty percent of the content on one of the largest and best-known websites is never read.
[...] What to do? Well, you can start by not publishing content that nobody has any interest in reading. (Jag avstår från långrandiga kommentarer) Tuesday, March 19, 2002
Omvänd skärmsläckare
Lågkonjunkturen inte nödvändigtvis dålig But what happens when the business landscape is turned upside down? How can the decision-maker and design consultancy work together when it's so hard just to stabilize the environment enough to create a jumping-off point for a project? Why even begin a project when there's a high probability that the course will need to change halfway into it?
The answers lie in recognizing that the "big bang" theory of innovation—one big idea, one big implementation plan—is just one approach. In reality, change is more frequently implemented in small doses than in large. Designers can work just as effectively in more tightly-defined situations. The key insight is that innovation is not a goal in of itself; rather, it is a process that comprises many smaller goals. Även Webword.com ser positivt på lågkonjunkturen: Usability Can Save Your Company Monday, March 18, 2002
Frustrerade användares revansch? Thursday, March 14, 2002
Fighting (with) Hierarchies Överhuvudtaget har SAP design Guild ett antal intressanta artiklar om gränssnittsdesign. Andra teman som behandlas är förenkling, urval och designverktyg. Dessutom ett konkret exempel på hur man kan göra en combobox i webbmiljö, inklusive javascript-källkod.
User-centered design for different project types, part 1 Wednesday, March 13, 2002
Lådor och pilar i nytt webbmagasin Boxes and Arrows is the definitive source for the complex task of bringing architecture and design to the digital landscape. There are various titles and professions associated with this undertaking—information architecture, information design, interaction design, interface design—but when we looked at the work that we were actually doing, we found a “community of practice” with similarities in outlook and approach that far outweighed our differences.
Boxes and Arrows is a peer-written journal dedicated to discussing, improving and promoting the work of this community, through the sharing of exemplary technique, innovation and informed opinion. Boxes and Arrows strives to provoke thinking among our peers, to push the limits of the accepted boundaries of these practices and to challenge the status quo by teaching new or better techniques that translate into results for our companies, our clients and our comrades.
I hope this ’zine will make us all a bit smarter when we are through. And that is bigger than any tagline, bigger than our semantic antics, bigger than the politics and cross-company infighting.
Tuesday, March 12, 2002
Designa med andra och forska om det sedan
Dags för en paus? Monday, March 11, 2002
Your website should have an opinion They don't jump for joy when they see 100 technical papers on a particular subject area. They are attracted to a statement such as: "Of these 100 papers, here's the five you should read first."
Thursday, March 07, 2002
Hur gör Sibbafeliter?
Why user experience disasters happen at the start of web projects Requests for proposals for web projects describe the desired solution but often lack basic information about the problem
The risk of proposing solutions without understanding the problem is that you don't solve anything Artikeln slutar lämpligt nog med en länk till 13 common objections against user requirements analysis, and why you should not believe them Wednesday, March 06, 2002
Scenarioplanering Scenario planning is the methodical thinking of the unthinkable. Rather than trying the impossible task of guessing exactly what is going to happen, people building scenarios head in precisely the opposite direction. They look for uncertainties.
[S]cenario planning assumes that there will never be enough information on which to base a decision. Nevertheless, one must act. Therefore, it is important to think about a wide range of possible choices based on multiple possible futures. Never being hugely wrong about the future is better than occasionally being exactly right.
Man kan läsa mer om framtidsstudier hos Institutet för Framtidsstudier
jjg.net: ia/recon I have often been asked the secret of my success as an information architect. Here, I will reveal for the first time that secret.
I have hunches. The message we should be sending is this one:
Information architecture is a discipline that can be practiced by people in a wide variety of roles. Architectures can be designed to achieve a wide variety of goals, not just information retrieval. The single most important factor in the success of an architecture is the skill of its creator. This skill is applied through a combination of experienced professional judgment, thoughtful consideration of research findings, and disciplined creativity. This skill can be developed and applied by specialists and non-specialists alike.
Halvstrukturerat om design Tuesday, March 05, 2002
PDA-metafor på större yta
Inget är så enkelt som det verkar Three minutes of design work saved me hours of coding.
If you've spent more than 20 minutes of your life writing code, you've probably discovered a good rule of thumb by now: nothing is as simple as it seems.
© Design after Thought 2002 |