![]() |
|
||||
Webblogg februari 2002 |
I webbloggen skriver Mikael om saker inspirerade av fynd på webben som inte har mognat till en egen Designeftertanke ännu. Eller möjligtvis inte ens rör design. Mikael Sköld är interaktionsdesigner och samlar gärna på sig referenser från webben. Andra webbloggar Andras webbloggar
|
|
|
Tuesday, February 26, 2002 Bortom
användarcentrerad design We are beginning to veer away from the pathways of the product era. We are heading into a world where relationships matter more than objects and human experience is what matters most of all. We are moving into the Postdesign era. En kort essä i två delar - [del ett] [del två].Å så är webbplatsen till boken
Interaction Design - beyond human-computer interaction, som jag tipsade
om för ett tag sedan, uppe. Webbplatsen innehåller en del
extramaterial avsett för undervisning, såsom oh-bilder och fallstudier. Några
kapitel finns fortfarande uppe på förlagets webbplats. Båda dessa länkar kom via Brad Lauster. Monday, February 25, 2002 Äntligen
Bokrea Tillägg 2003-02-26: Hur
ser en konceptuell modell ut? "the conceptual model refers to a description of the
workings of a device. It is conceptual because it need not be accurate.
[...] Sunday, February 24, 2002 Beslutsfattande om design
är inte så enkelt ... our experience is that when faced with a choice of several strategically appropriate creative concepts, it is hard to predict what any manager will pick. It is like Vegas, except the bets are bigger. Monday, February 18, 2002 THE SECRET LIVES OF
NUMBERS For example, certain numbers, such as 212, 486, 911, 1040, 1492, 1776, 68040, or 90210, occur more frequently than their neighbors because they are used to denominate the phone numbers, tax forms, computer chips, famous dates, or television programs that figure prominently in our culture. Regular periodicities in the data, located at multiples and powers of ten, mirror our cognitive preference for round numbers in our biologically-driven base-10 numbering system. Certain numbers, such as 12345 or 8888, appear to be more popular simply because they are easier to remember. Friday, February 15, 2002 Använd
genrer för att föra fram budskap Och apropå det så har den lite mer interaktiva kampanjen Get (some) Real från Darling passerat 51000 nytillverkade
falska porrwebbsidor. Thursday, February 14, 2002 Klartext gör era texter
klara Klartext är en ny firma som
sysslar med språkgranskning, textskrivande, textrådgivning,
användardokumentation och översättning. Dessutom drivs den av en mysig tjej. (Det var alla hjärtans dag idag, väl?) Snart
tror jag på Cascading Style Sheets Wednesday, February 13, 2002 A day
in the life of an information worker "He downloads his email. Only 30. John has become expert at spearing
the spam into the trash. That got rid of 9. He gives a suspicious glance
at 3 others that have no subject line, then ignores them. There are another 5 from people he knows who suffer from a bad dose of
'cc-itis.' Cc-itis is a disease that is becoming increasingly common in
the information worker community. The key symptom is a desire to let as
many people as possible know what you are doing. Researchers believe that
cc-itis is closely related to 'cover-your-arse' syndrome. John swiftly
deletes these 5 emails. That leaves 13 emails which he opens and scan reads. 10 of these emails
he could have survived without scanning. Out of 30 emails, 3 were of real
value to him. He's seen worse." Från Gerry McGoverns webbplats. Han skriver ett nyhetsbrev: New Thinking om skrivet innehåll på internet. Monday, February 11, 2002 File /404nf not
found! PI
is the big number that begins with three. Nya
designeftertankar Konferenser
2002 Andra konferenser på önskelistan i år är Design of Interactive Systems i London 25-28 juni samt CHI 2002 i Minneapolis, i alla fall sedan de meddelat att de, tillsammans med AIGA, kommer att hålla ett designforum i anslutning till konferensen. Thursday, February 07, 2002 Bra
argument för design av mjukvara "MYTH: Developing a customer solution is just conceptually and
logistically too big to tackle; people working at the solution level will
get bogged down in unmanageable issues. You should develop the product as
a set of components, and then organize your development team to mimic the
product. REALITY: This is a kind of "divide and capitulate" strategy.
Ultimately, the product design mirrors the company organization, and the
product integration breaks down along the very component boundaries
created within the organization. "MYTH: User interface guidelines solve the problem of distributed
design. REALITY: The best way to get a good user interface is to get good
designers to design it, not to write guidelines so that bad designers can
design it." "MYTH: Human-computer interaction experts should carry out both design
and feedback activities. REALITY: HCI organizations generally have individuals with skills in
both user feedback and user interface design. Because there is never
enough time, they inevitably have to trade off one for the other (not to
mention the conflict of interest in evaluating your own designs).
Usability specialists have typically conducted tests and made design
change recommendations. Usability work needs to evolve into two separate
specialties -- user feedback and user interface design." Jag skulle kunna citera många långa stycken. Läs
artikeln i stället. För att inte känna sig alltför negativ om gapet mellan designers och ingenjörer kan man läsa Bridging the gap between design and engineering cultures ur Coopers senaste nyhetsbrev. Wednesday, February 06, 2002 Ingenjören
utmanas av framtidens designer ... En ingenjör är nöjd då hans produkt fungerar effektivt medan en
designer inte anser sig färdig förrän kunden är tillfreds och produkten
accepterats av samhället. Tuesday, February 05, 2002 Vad
kan man göra med Cascading Style Sheets? Monday, February 04, 2002 Don
Norman om upplevda affordanser Hittade också en radiointervju med Don Norman med flera. Jakob
Nielsen om kvalitet och PC:ns potential för förbättringar "My theory for why so many companies don't want to improve their software and websites goes as follows: in most other lines of business, it is very expensive to serve customers better. Thus, it is preferable to talk about how good the products are, rather than actually improving them." Friday, February 01, 2002 PLugga in hörlurarna Checklista
för webbdesign
© Design after Thought 2002 |